ACE2011 CALL FOR PARTICIPATION

Now in itís 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future of the industry, going beyond its established paradigms.

Accepted manuscripts of Papers and Creative Showcase abstracts will appear in the ACE 2011 Digital Proceedings, a special issue of Computers in Entertainment (ACM), and International Journal of Arts and Technology (Inderscience), where they will remain accessible to thousands of researchers and practitioners worldwide.


Important dates:

The deadline for papers will be June 1, 2011. Deadlines for Posters, Creative Showcase, Interactive Art, Workshops, Panels, Tutorials, and Game Competition will be announced soon.


Topics

Papers, Posters, Creative Showcase, Interactive Art and the Workshops are open to original research in all areas related to interactive entertainment including, but not limited to:


  • Accessibility
  • Digital Entertainment
  • Learning and Children
  • Robotic Love and Affection
  • Aesthetics
  • Elderly Entertainment
  • Location-Based Entertainment
  • Smart Gadgets and Toys
  • Affective Computing
  • Empathy
  • Metaverse Worlds
  • Social Impact
  • Ambient Intelligence
  • Entertainment Design Theory
  • Social Networking
  • Animation Techniques
  • Experience Design
  • Mobile and Ubiquitous Entertainment
  • Sound and Music Design
  • Attentive Technologies
  • Funology
  • Multimodal Interaction
  • Special Effects
  • Augmented and Mixed Reality
  • Game Production
  • Museum Applications
  • Synesthetic Entertainment
  • Avatars and Virtual Community
  • Game Design
  • Game Programming
  • Digital Narratives and Interactive Storytelling
  • Tangible Interfaces
  • Cross-media Entertainment
  • Human-Robots Interaction
  • New Gaming Audiences
  • Usability and Playability
  • Cultural Computing
  • Interaction Design
  • Novel Interfaces
  • User-Centered Design
  • Digital Broadcasting/ Podcasting
  • Interactive Computer Graphics
  • Pervasive and Online Games
  • Virtual Reality
  • Digital Cinema
  • Interactive Theatre
  • Physical Computing
  • Visual Arts